Illustration for book covers...
An open letter to Book Cover Illustrators, from an old-school designer.
Back when I worked in the ad game as a graphic artist and
packaging/identity designer, we brought illustrators in on projects from time
to time. Most of our projects required photography, as we were doing a lot of
corporate work and consumer packaging, but there were always specific areas
where illustration was the better solution. Of course, we always had to weigh
the realities of the cost of original illustrative materials in both turn-around
time and in art fees, against the budget the client agreed to. If the budget
could not be tweaked to afford it, we would instead search out stock material
or flat color illustration, as opposed to full-color for process printing.
There were always lots of variables, just as there are now,
but those days were long before the advent of video gaming and CGI graphics.
Those two sea-shifts in technology and the resulting consumer awareness have
made it a Golden Age for original illustrators. Still, some similarities remain
and those are the reason for this letter. Illustrators now have more
opportunity than ever before, especially in the publishing industry. There are quite
a few, high-sales genres that almost require illustrated covers, so between the
needs of self-published authors and small presses, who normally use outside
talent for illustration, there are lots of ways to keep busy. For the purposes
of this letter, we'll assume that you are familiar enough with your own
creative process that you can safely estimate the amount of time you'll need to
develop a project, but also an acceptable amount of time spent in tweaking the
results, which is inevitable. So, moving forward from the point where you can
ethically offer your professional services, there are a few things that need to
be addressed, at least in this old marker-jockey's mind.
Book cover illustration is a collaboration between the
images and emotions a writer creates in words and the images that proceed from
an artist's process. However, unlike art created for purely personal reasons,
book cover illustration has one more silent collaborator -- the reader who is
the target of everything that emerges from the mix. There may only be one or
two opportunities to engage the reader, so in cover design and illustration,
there is little room for haphazard thinking or accidental solutions. The goal
should always be motivating the reader to want to read/buy the book. To that
end, the post-creative production processes involved, should be players from
the beginning and that should include an idea of what the target reader will
respond to.
Back in the day, the illustrators we always preferred
working with were those that kept the actual needs of production, as opposed to
the vagaries of the creative process, in the forefront of the entire process.
We always provided extreme detail in spec’ing out a project to provide all the
working knowledge the illustrator would need, but also to elicit possible
discussion if the illustrator had additional ideas that might affect cost or
the final work, based upon what the client's needs were and the illustrator's
prior experience. Thirty years ago, in only rare cases when a package was going
to be shot for TV advertising, did how it appeared on a monitor even enter into
the discussion. Those were the days of expensive full-color ink proofs and
small runs on sheet-fed presses to tweak color and coverage.
Today, of course, the monitor is where the work is created
and viewed, until it's ready to proof if it's going to be produced in print.
But color on a screen doesn't look the same as color on a reflected surface --
then or now. Today, I would hope that an illustrator working on a book cover
which will appear in eFormats as well as print, would take the extra step of proofing
their work in the CMYK color model, on paper, to their own satisfaction as well
as in RGB on screen. Final files should be submitted in both RGB and CMYK full
resolution versions, adjusted for the best appearance. For print use, the
resolution at the trim size, plus bleed should be 300 dpi. For screen use only,
a smaller file in RGB is adequate, but the 300 dpi resolution will give maximum
flexibility for a series of optimized cover files for various online uses from
thumbnail to large size listing art.
The fact that there may be substantial variations in size should
also be a key element to the composition of your illustration itself. Too much
detail, especially in low-contrast situations will provide plugged-up, muddy
results in small sizes. Use enough detail to hold the reader's eye, but not so
much it destroys the effectiveness of the subject. Keep it interesting and
fresh. It's a tough balancing act, but part of the illustrator's job.
Another important consideration is that book covers' typography.
In fact, the title and author name blocks are often important selling points on
their own. Your illustration is actually there to support the title and hold
the reader's eye long enough to inspire some response and a specific behavior
-- to find out more, and click the buy button. Your illustration, therefore,
needs to be conceived to allow room for that typography during the conception,
not as an after-thought.
Of course, the type will "float" above the
artwork, but what lies beneath is critical to how legible the results are. If
the type -- especially a somewhat busy typeface -- floats over a complex,
detailed background, it will fight with the typography for the reader's eye,
which is not a result anyone wants. In small cover sizes, it may make the typography illegible or hard
to read, so think of the type block areas from the beginning and keep the
illustration behind where the type will go as simple as you can. Consider also
the relative brightness of these areas. If the mood of the cover will be
bright, then the typography selected to superimpose over the background should
be dark enough to create contrast, "popping" the typography out into
the foreground. The reverse holds true if the mood is dark.
One technique that I especially appreciate is when an
illustrator plans for the typography from the beginning, allowing some
interaction, visually between the illustration subject and the type. Especially
effective in Fantasy and SciFi illustration, where a portion of detail can
actually fly out, into or above the type to suggest some extreme motion and
further engage the reader. It may take the form of a composition that holds the
eye on a circular pattern, for example, working with both the type and the
subject to suggest eye movement folding back in upon itself. In any case, the
longer a reader's eye and interest is held, the more opportunity for emotional
response and reaction.
Which brings me to my first request. Learn how to work with
typography. Know the names of fonts, and where they can be purchased.
Understand the difference between a font designed for the screen and one
designed for the page and a range of display and text families. Learn how to
make a title effective with the right line breaks and the right size. Too
often, I've seen a perfectly good illustration ruined when the typography is
applied in an amateurish manner. Keep in
mind what the "picture" you're rendering is for. It's not to be hung
in a gallery (although it may indeed be fine enough for that) or used as a
screen-saver. It's packaging for a book, and it should be designed to engage
readers, give them pertinent information, hold them long enough to suggest
reactions and sell books. If you prefer working with a designer for typography,
make sure your client knows that. If adding the typography after the fact is an
option you can hand-off to the client, make sure they know that as well.
Finding out, after the fact that the illustration is not proportioned to fit
the print format with typography added is an expensive discovery that should
have been taken care of when you began to conceive the overall composition.
For the best results when I'm working on a cover, I
generally import an illustration into a vector-based program for the final
design, adding of typography, etc., because bitmap-based paint programs do not
handle typography as well as a vector program with its layers can. They always
provide clear, sharp edges in any needed size, that can easily be seen once
exported as a bitmapped image again. If you've never used a vector program for page
composition and design, my second request would recommend that you learn to do
so to offer your clients a more professional range of services.
Finally, ask questions. There will be many things that an
initial meeting may not cover, that will need to be nailed down in order for
you to work most effectively. Try to familiarize yourself with the kinds of
illustration styles, tones and moods are working in the genre this cover will
be used in before you begin. The client, may or may not be fully aware of all
the variables, but you should be able to add to the discussion based upon your
own process, and how much information you need to move confidently before you
commit stylus to pad. This will minimize the do-overs that can turn a profitable
project into a disaster. Remember, your client may not be conversant in the
area of graphic arts, so part of the entire project will be to educate them as
much as to absorb what they need and what they want. Several productive
meetings will always be well worth the time as when conversations flow, ideas
do, too. Time spent before the creative part of the project begins is never
wasted, and much less expensive than going back to plug the holes. Keeping that
in mind leads to my third request. Please don't underestimate the time this all
will require in order to get a job. Rush jobs are never a good way to begin a
relationship.
In the circumstances that you have an edge for a particular
project that will allow you to pare off some of the time required, you will
need to consider carefully if you will pass this along to the client or if you
will be a hero and come in faster than you initially estimated. Every client
wants the work tomorrow. Agreeing to a severely limited period of time to
produce a project almost always guarantees that it will not either be what the
client has in mind, or your best work. Neither of those will instill confidence
for future consideration. Many self-published and small-press writers write in
series. That means they will be establishing (if at all possible) a product
brand with some recognizable level of uniformity in cover style and design. It
is in everyone's best interest for the initial project to be beyond the
client's expectations and within budget. Don't make the mistake of low-balling
a project to get your foot in the door only to find you don't want that door
open. This is a business of referrals, and a disappointed client won't recall
whose fault the whole mess was, only that the project failed.
Finally, I'd like to thank you for the fine work that you
are doing. The new reality as self-publishing establishes more choices for
every reader, will mean more projects for accomplished illustrators. Sure,
those at the top will find video and gaming applications much more profitable
than book cover illustration, but for those who enjoy collaborating with
writers and expressing stories in a single frame in shorter-term commitments,
opportunities will be there for you. Know your gifts as well as your
limitations and go forward into the security of a career doing what you love. I
am still quite moved, after all these years later, when I see my own work on a
shelf in a bookstore, or in an online listing I didn't set up. Books endure,
and with some focus, ongoing learning and applied business considerations, so
will your contributions.
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